Search found 6 matches

by Erland Kjensli
November 4th, 2007, 2:17 am
Forum: Expression Discussion
Topic: A new way to simulate "real 3D" in AE
Replies: 8
Views: 15008

I have now cleaned up the code and saved all settings and code in a preset. So the procedure in this technique is now this: 1. Add the to-be-3D footage to the comp 2. Switch on 3D for this footage 3. Add a camera (or several) 4. Apply Kjenslify preset to footage and adjust two values. I have changed...
by Erland Kjensli
November 1st, 2007, 1:02 pm
Forum: Expression Discussion
Topic: A new way to simulate "real 3D" in AE
Replies: 8
Views: 15008

I misunderstood what QTVR is a little. But I now have a solution to get the 3D object rendered easily from all angles. A guy in the norwegian forum 3Dhue.com suggested a script that could look like this in a template 3DS file: (neither him or I know MAXScript so this is pseudo code) Move the camera ...
by Erland Kjensli
October 30th, 2007, 12:11 pm
Forum: Expression Discussion
Topic: A new way to simulate "real 3D" in AE
Replies: 8
Views: 15008

AE already has extruded 3D. Just use a shatter effect and don't shatter it. It is true that you do not get bevel and texturing is limited, but you can get a 'true' 3d extrusion out of AE. Yes, I have seen this in use. And you're right, even though I would characterize this as yet another workaround...
by Erland Kjensli
October 30th, 2007, 1:31 am
Forum: Expression Discussion
Topic: A new way to simulate "real 3D" in AE
Replies: 8
Views: 15008

After my new discovery of QTVR .mov-files this technique will be a breeze...
by Erland Kjensli
October 29th, 2007, 6:40 am
Forum: Expression Discussion
Topic: A new way to simulate "real 3D" in AE
Replies: 8
Views: 15008

I know it won't be real 3D. :-) Still I think it can have its uses for some people. Let's say you render out a scene from your 3D app and import camera moves into AE together with the rendered scene. Then you decide to change the camera movements... Back to the previous app, change stuff, render out...