Search found 5 matches
- September 19th, 2008, 12:02 pm
- Forum: Script requests
- Topic: Track Averging alteration?
- Replies: 52
- Views: 95909
Re: Track Averging alteration?
Hmm. Actually, you're right. I went and ran through a typical tracking scenario again. With duplicated solids and footage. As long as the layer names are different, I don't get the "rename layers" error. So it seems that TrackerViz DOES go off layer name, rather than source name. Moral of ...
- September 19th, 2008, 11:36 am
- Forum: Script requests
- Topic: Track Averging alteration?
- Replies: 52
- Views: 95909
Re: Track Averging alteration?
I had the "rename layers" pop up as well. In my experience, you have to make sure that EVERY layer is different. Not just the tracker layers that you are averaging together or the layers that TrackerViz creates. But every single layer. So, for instance, if you happen to have footage items ...
- September 16th, 2008, 4:09 pm
- Forum: General Scripts Library
- Topic: BG Renderer CS3
- Replies: 10
- Views: 31000
Re: BG Renderer CS3
Lloyd,
Great script! One thing:
When I go to BG render something in my queue, there are two aerender processes that start up and only one seems to process. The other goes into the "unresponsive" state and just hangs there.
Have you noticed this at all?
Great script! One thing:
When I go to BG render something in my queue, there are two aerender processes that start up and only one seems to process. The other goes into the "unresponsive" state and just hangs there.
Have you noticed this at all?
- September 16th, 2008, 4:06 pm
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 267661
Re: TrackerViz for After Effects
I wonder if it'd be possible to get this to run in a dock-able panel? That'd be really, really nice. Anyone?
- September 8th, 2008, 12:11 pm
- Forum: General Scripts Library
- Topic: BG Renderer CS3
- Replies: 10
- Views: 31000
Re: BG Renderer CS3
Long time lurker first time poster. Great script! I love it. Question: If I set my MP in the app prefs to use only 4 cores out of my 8 and I go to BG render with the MP box unchecked in the UI panel, will the BG render only use 1 core? It'd be nice to be able to set number of cores for the FG app an...