Search found 78 matches
- April 15th, 2008, 2:46 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 759243
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I've uploaded a small update...this is v. 1.06. Okay, I had a chance this evening to test the script in CS3 and on a PC, as well as double check some things in Max and Maya. After a few bug fixes, everything seems to be okay. I think I'll be using it on another project very soon, using AE and Lightw...
- April 15th, 2008, 2:46 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 279727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I've uploaded a small update...this is v. 1.06. Okay, I had a chance this evening to test the script in CS3 and on a PC, as well as double check some things in Max and Maya. After a few bug fixes, everything seems to be okay. I think I'll be using it on another project very soon, using AE and Lightw...
- April 15th, 2008, 1:00 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 759243
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That was the bit that took the name of your AE project and put it in the save as box. As that's not essential to the scripts function, I've removed it for now...I haven't had a chance to check things like that on a PC or in CS3, which I will soon. "Null is not an object" means that a varia...
- April 15th, 2008, 1:00 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 279727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That was the bit that took the name of your AE project and put it in the save as box. As that's not essential to the scripts function, I've removed it for now...I haven't had a chance to check things like that on a PC or in CS3, which I will soon. "Null is not an object" means that a varia...
- April 14th, 2008, 4:51 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
Hey Shayder, check out this new thread which contains the a plug-in that combines all my latest export scripts, and adds the ability to export any non-camera layer as a dummy object to Maya, Max, or Lightwave. Hope you can make use of it, let me know if something doesn't work... http://www.aenhancer...
- April 14th, 2008, 4:01 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 759243
AE3D EXPORT - AE scene to Maya, Max, and Lightwave
AE3D EXPORT This is a combination of the other export scripts I've posted lately, along with some new features, into one easy-to-use script. I've tried to make it as simple and as compatible as I could. I avoided using recent scripting so that it would still work in AE 6.5 (although unfortunately, t...
- April 14th, 2008, 4:01 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 279727
AE3D EXPORT - AE scene to Maya, Max, and Lightwave
AE3D EXPORT This is a combination of the other export scripts I've posted lately, along with some new features, into one easy-to-use script. I've tried to make it as simple and as compatible as I could. I avoided using recent scripting so that it would still work in AE 6.5 (although unfortunately, t...
- April 14th, 2008, 3:16 pm
- Forum: General Scripts Library
- Topic: Removing parenting & targetting -- baking the AE camera
- Replies: 10
- Views: 36248
Re: Removing parenting & targetting -- baking the AE camera
Part of the reason to bake the camera is to dispense with a reference (target, Point of Interest, etc) all together. So if you ran my script, the idea would be to not use a reference in EI. If you had reference camera selected in MoCon, my guess (not knowing EI specifically) is that it would introdu...
- April 13th, 2008, 8:54 am
- Forum: General Scripts Library
- Topic: Removing parenting & targetting -- baking the AE camera
- Replies: 10
- Views: 36248
Re: Removing parenting & targetting -- baking the AE camera
Because I'm not familiar with EI, I'm not completely clear. Are you saying you are using my script, and then MoCon to go to EI? Does switching from Orientation to Reference camera in MoCon make a difference? All I did in this script was to put the point of interest in the same spot as the camera pos...
- April 9th, 2008, 9:07 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
What you've decided to use for that is something based on the aspect ratio which can be useful too. That's exactly right. I'm no expert, but I'd guess some of the best video cameras have a chip that's an inch high. Most home video cameras are probably much smaller. So I thought I'd make it simple a...
- April 9th, 2008, 6:07 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
It wasn't quite anger, it was frustration. I know it wasn't that professional, but it was genuine. I apologise if my post came across as unfriendly, and I admit there's a bit of hyperbole in there. I have struggled with to get MoCon to work about 5 times in the last 2 years, with almost no success, ...
- April 8th, 2008, 1:01 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
Is there a way to get nulls or some sort of place holder to export as well? this would certainly help in the placement of 3d objects in maya. Hey Shayder, I'm working on that right now. Keep checking this thread. I've done a rough version for Lightwave, did a project with it, and it worked great. I...
- April 8th, 2008, 12:54 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
One of the reasons I wrote this script is because MoCon doesn't work. I purchased it a few years ago. Not that it was expensive, but I was very disappointed with it and upset that it didn't perform as promised, and I wasted a lot of time trying to get it to do what it's supposed to. I studied Mr. Be...
- April 6th, 2008, 3:53 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to 3DS MAX
- Replies: 5
- Views: 41155
Re: Export AE Camera to 3DS MAX
This is from the thread on the Maya version of this, which I'm working on at the same time: http://www.aenhancers.com/viewtopic.php?f=3&t=971&start=0&st=0&sk=t&sd=a I'm curious how others will make use of this, and what their workflows are. It seemed I was one of the few people o...
- April 5th, 2008, 9:03 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80545
Re: Export AE Camera to Maya
I tried 1.12 but that seemed to introduce new problems That's what I get for trying to rush something on Friday at the end of the day! Now it's version 1.13. And nab, that's so much for doing that. I'm going to look over your script tonight...I'm learning a lot about programming as I go, and you've...