Search found 78 matches
- April 4th, 2008, 10:41 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
Hey Russ, Try the link again. Same name, but it's now version 1.12. I was wrong twice about what the source of the bug was. It was due to me moving lines to the top of the script, which screwed up the assigning of some variables...it's kind of strange the script ran at all. Often if a variable has n...
- April 4th, 2008, 9:10 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
Are you saying that you have made a change to version 1.1? Yes. I'm self taught in this programming thing, so I don't have a programmer's habits yet. I'll make a point of documenting my changes in the future, now that I know others are paying attention. : ) There are other "AE to 3D" solu...
- April 4th, 2008, 1:15 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
I was able to reproduce the bug on my end, and I noticed why it only happened once and a while. I was referring to layers by name, but if you have the "Source Name" button clicked instead of the "Layer Name" it couldn't find the layer that had the position keyframes in it (the fi...
- April 3rd, 2008, 4:17 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
Try the same link at the top, Russ. I've added the note v1.1 to the first line. I thought I knew what caused the error in the last post, but it just dawned on me what really it was. So please try it once again and let me know if it works. It works on my end so far, using both AE 6.5, AE 8, and Maya 7.
- April 2nd, 2008, 10:51 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
I believe it is fixed now, Russ. Try downloading the file again, and tell me how it goes...
- April 2nd, 2008, 4:36 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to 3DS MAX
- Replies: 5
- Views: 41155
Export AE Camera to 3DS MAX
All you have to do highlight your camera, and the script does everything else, including outputting an .ms file, a script you can run in MAX that will import the camera. It shouldn't matter how your camera is animated (parented, with POI, with auto-orientation), whether you're in non-square pixels o...
- April 2nd, 2008, 3:31 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
Hey nab, I experimented a bit with incorporating your code in my script. It is more efficient, but unfortunately there wasn't a big speed increase because writing the .ma file (what your code is doing, basically) wasn't what took that long...it's the code I'm using to imitate the "Covert Expres...
- April 2nd, 2008, 12:27 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
I took a shot at adding a progress bar to the script, and I've been struggling with the progressbar attribute for days now. I'm certain this is a bug, because it does not work properly in AE8. Has anyone reading this got it to work? Part of my goal was to write something that would work for AE 6.5 a...
- March 29th, 2008, 6:25 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Re: Export AE Camera to Maya
Hey nab, The suggestion of looping only once is a good one. I hadn't thought of that. It's true if the animation is long that this script can be slow...without some kind of progress bar it can seem like things have frozen. I'm working on a 3DS MAX version too...as usual, the rotations are getting me...
- March 27th, 2008, 7:27 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Lightwave
- Replies: 2
- Views: 12078
Export AE Camera to Lightwave
All you have to do highlight your camera, and the script does everything else, including outputting a .lws file for Lightwave. It shouldn't matter how your camera is animated (parented, with POI, with auto-orientation), whether you're in non-square pixels or not, or if you've animated your zoom valu...
- March 27th, 2008, 6:53 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 80553
Export AE Camera to Maya
This is one I've been working on for a while, and it appears idiot proof so far. All you have to do highlight your camera, and the script does everything else, including outputting a .ma file for Maya. It shouldn't matter how your camera is animated (parented, with POI, with auto-orientation), wheth...
- March 27th, 2008, 6:48 pm
- Forum: Scripts Discussion
- Topic: AE camera to Maya -- still trouble with 3D rotations.
- Replies: 1
- Views: 9247
Re: AE camera to Maya -- still trouble with 3D rotations.
I'm back a month later, having beefed up my algebra, and I finally have a handle on this problem. 3D rotations are much more complicated than I thought. For anyone new to this, I'll give a quick explanation. The system of rotation most animators are familiar with, represented by degrees about the XY...
- February 26th, 2008, 9:46 am
- Forum: Scripts Discussion
- Topic: AE camera to Maya -- still trouble with 3D rotations.
- Replies: 1
- Views: 9247
AE camera to Maya -- still trouble with 3D rotations.
I thought I'd solved it...Dan helped me to create my AE camera bake script, and I thought I was on my way to sharing my AE camera with Maya. I've tried to do this on and off for years...there's been many times when I would do animatics in AE and then ask a 3D animator to recreate my camera moves. It...
- February 24th, 2008, 6:45 pm
- Forum: General Scripts Library
- Topic: Removing parenting & targetting -- baking the AE camera
- Replies: 10
- Views: 36253
Removing parenting & targetting -- baking the AE camera
Thanks to some direct help from Mr. Ebberts with the 3D rotations, I now have a script to share that will bake the AE camera. It shouldn't matter what rotation methods and parenting the original camera has, as it translates all of that into a free camera with only position, rotation, and zoom parame...
- February 24th, 2008, 6:33 pm
- Forum: Expression Discussion
- Topic: baking camera for export - trouble with 3D rotations!
- Replies: 5
- Views: 14033
Re: baking camera for export - trouble with 3D rotations!
I'll make a copy of this in the Scripting thread as well... I was able to take Dan's code and turn it into an easy to use script. All you have to do is set your work area, highlight your camera, and it will make a copy of it with all the keyframes baked. It shouldn't matter what rotation methods and...