Search found 158 matches
- February 25th, 2009, 8:43 am
- Forum: Scripts Discussion
- Topic: Get the full path filename of a layer?
- Replies: 8
- Views: 13044
Re: Get the full path filename of a layer?
Is there any way to repair the URI information returned to make a working path? I get a value like this: /e/My%20Documents/Maps/Animated/Cloud%20Tours/CF106.mov This does not work on Windows. Is there a convert URI to working path function? REVISION: I did manage to get a working conversion from URI...
- February 20th, 2009, 7:06 am
- Forum: Script requests
- Topic: AE to Blender
- Replies: 3
- Views: 19272
Re: AE to Blender
I am currently developing such a script. It is a variation of the Ryan Gilmore (http://www.urbanspaceman.net) export script adapted for Blenders coordinate system. You can find the thread here: http://blenderartists.org/forum/showthread.php?t=146849 Direct download here: http://www.sharecg.com/v/326...
- February 18th, 2009, 6:48 am
- Forum: Scripts Discussion
- Topic: Get the full path filename of a layer?
- Replies: 8
- Views: 13044
Re: Get the full path filename of a layer?
Thanks Paul,
I could not find that info in the CS3 PDF Scripting Guide I was working from.
I could not find that info in the CS3 PDF Scripting Guide I was working from.
- February 17th, 2009, 1:48 pm
- Forum: Scripts Discussion
- Topic: Get the full path filename of a layer?
- Replies: 8
- Views: 13044
Re: Get the filename of a layer?
Thats just the name of the layer, I need the fullpath file name to the footage of the layer.
- February 17th, 2009, 6:09 am
- Forum: Scripts Discussion
- Topic: Get the full path filename of a layer?
- Replies: 8
- Views: 13044
Get the full path filename of a layer?
Does anyone have any code that will fetch the full path filename of a layer?
I can't seem to find any way. I'm on CS3.
I can't seem to find any way. I'm on CS3.
- February 13th, 2009, 7:26 am
- Forum: Scripts Discussion
- Topic: Getting/Converting Color Values From Lights?
- Replies: 2
- Views: 7066
Re: Getting/Converting Color Values From Lights?
I think I figured it out.
I have to add .value to my initial color fetch.
Code: Select all
G.LIGHT_COLOR = layer.property("Color").value
- February 12th, 2009, 1:56 pm
- Forum: Scripts Discussion
- Topic: Getting/Converting Color Values From Lights?
- Replies: 2
- Views: 7066
Getting/Converting Color Values From Lights?
I am working with the AE3DExport script written by the urbanspaceman. I am adding Blender functionality to the export section and have run into a snag on lights. It seems there is no way to tell what kind of light an After Effects light is? Does anyone know of a way to detect the light type? Also, w...
- February 11th, 2009, 9:28 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 759188
Modify For Blender
Hi, I am attempting to modify this script to add export support for Blender. I have put together a first draft and posted it here: http://www.sharecg.com/v/32616/Script/Export-After-Effects-Camera-To-Blender I replaced the Light Wave section with BLENDER export code (for now). It generates a .py (py...
- February 11th, 2009, 9:28 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 279680
Modify For Blender
Hi, I am attempting to modify this script to add export support for Blender. I have put together a first draft and posted it here: http://www.sharecg.com/v/32616/Script/Export-After-Effects-Camera-To-Blender I replaced the Light Wave section with BLENDER export code (for now). It generates a .py (py...
- January 20th, 2009, 11:33 am
- Forum: Scripts Discussion
- Topic: Running scripts via Visual Basic
- Replies: 3
- Views: 8651
Re: Running scripts via Visual Basic
You can detect if AE is running via VB, but you have to scan what is called the "Top Level List". Initially AE is launched and returns a handle to your VB program. You can use that handle (technically an hWnd) to scan for children of that window. Once the splash screen loads, the app will ...
- December 14th, 2008, 11:38 am
- Forum: Expression Discussion
- Topic: The Source Code To Wiggle?
- Replies: 11
- Views: 26299
Re: The Source Code To Wiggle?
I think I get it, offset the phase a little and multiply that version of the COS by a different amplitude and add that into the final result.
- December 13th, 2008, 7:25 am
- Forum: Expression Discussion
- Topic: The Source Code To Wiggle?
- Replies: 11
- Views: 26299
Re: The Source Code To Wiggle?
Koby, You are right, when I applied it to my animation objects, they were out of control. What I ended up doing was removing the random modification to the COS wave. So I ended up with a simple COS wave as my wiggle function. This will do for now, for my present needs. I am still thinking about how ...
- December 12th, 2008, 12:28 pm
- Forum: Expression Discussion
- Topic: The Source Code To Wiggle?
- Replies: 11
- Views: 26299
Re: The Source Code To Wiggle?
I came up with something like this... def wiggle(passedFrequency, passedAmplitude): #Get a random number between 0 and 1. r = Noise.random() # Cut it in half to get a range of -0.5 to 0.5. r = 0.5 - r # Multiply by 2 to get it into the range of -1.0 to 1.0. r = r * 2.0 #Multiply this number by the a...
- December 12th, 2008, 6:32 am
- Forum: Expression Discussion
- Topic: The Source Code To Wiggle?
- Replies: 11
- Views: 26299
Re: The Source Code To Wiggle?
Thanks for the clarification, Koby.
Yes, the 3D application. It looks like Blender does have some noise features, I guess I have to figure out how to hook them up to my frameChange event.
http://www.blender.org/documentation/24 ... odule.html
Yes, the 3D application. It looks like Blender does have some noise features, I guess I have to figure out how to hook them up to my frameChange event.
http://www.blender.org/documentation/24 ... odule.html
- December 11th, 2008, 6:37 am
- Forum: Expression Discussion
- Topic: The Source Code To Wiggle?
- Replies: 11
- Views: 26299
Re: The Source Code To Wiggle?
Thanks for the link. I am loking for a way to invent wiggle for Blender. The noise routines on the link you provided are a good start, but at a glance, none of them take into account time, which is what wiggleis great at. My guess is that it is some kind of SIN wave that is randomized. Just thought ...