Search found 115 matches

by Redsandro
October 25th, 2008, 5:43 am
Forum: Script requests
Topic: Interpret All
Replies: 2
Views: 7694

Re: Interpret All

How silly I didn't even see this myself!
Thanks!!
by Redsandro
October 24th, 2008, 10:41 am
Forum: Script requests
Topic: Interpret All
Replies: 2
Views: 7694

Interpret All

Sometimes I end up with a lot of files needing a few interpret footage options changed. I need to set them one by one.

Would it be possible to select multiple files, change the interpretation of one and let the rest automatically set the same interpretation?
by Redsandro
October 24th, 2008, 10:34 am
Forum: General Scripts Library
Topic: TrackerViz for After Effects
Replies: 69
Views: 266577

Re: TrackerViz for After Effects

Yep, a minor change that has no downside, unless it's dificult to write in the script! I dropped by to see if there's any updates. And I need to rectify something. I do like the function ( Track Combine ). I really like the entire tool. I appreciate your experience. There is no doubt. I just find th...
by Redsandro
September 22nd, 2008, 6:37 pm
Forum: General Scripts Library
Topic: TrackerViz for After Effects
Replies: 69
Views: 266577

Re: TrackerViz for After Effects

I also have another suggestion for the expression based target layers. But it's so small I almost dare not make it. Currently, trackerdata is linked to the layer that holds the data by using code like this:[code]L = thisComp.layer("layerName");[/code] If this could be changed to:[code]L =...
by Redsandro
September 22nd, 2008, 7:02 am
Forum: General Scripts Library
Topic: TrackerViz for After Effects
Replies: 69
Views: 266577

Bug

There's a bug in current TrackerViz . (I found it in 1.0, but it's also in 1.5) I don't know if this affects keyframed output as well because I like to work with expressions , but if you use two tracks to output a layer using expressions (for example, position+rotation+scale from 2 trackers to expre...
by Redsandro
September 12th, 2008, 1:23 pm
Forum: General Scripts Library
Topic: TrackerViz for After Effects
Replies: 69
Views: 266577

Re: TrackerViz for After Effects

+10/kudos/thanks to nab and hype ! I only watched the 3rd part of your tutorial though, to see if I could learn something new. And indeed, it helped me key a very ugly greenscreen believe it or not! Layers to shape is awesome. My only comment/suggestion, unless I'm missing some point, is the followi...
by Redsandro
June 26th, 2008, 4:54 am
Forum: Scripts Discussion
Topic: accessing expressions from scrpts
Replies: 2
Views: 7523

Re: accessing expressions from scrpts

Just strings? Hmm.. that's easy. Somehow I missed that.
Also just replacing names won't require me to handle linebreaks. I'm lucky for now.
by Redsandro
June 26th, 2008, 1:38 am
Forum: Scripts Discussion
Topic: accessing expressions from scrpts
Replies: 2
Views: 7523

accessing expressions from scrpts

Hi, I'm looking for a way to quickly replace a lot of layer references in expressions to another layer. I know javascript, and the AE help provides information on AE methods. But I did not find information on accessing/editing expressions. Is this possible? I'd like to use app.project.activeItem.sel...
by Redsandro
June 26th, 2008, 1:15 am
Forum: General Scripts Library
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 100
Views: 669068

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

This script is pretty awesome! I don't know if you concider this a bug, but on first try, I called my locators 'Dummy' .. 'Dummy8' , which coincidentally is a MAXscript keyword so the script didn't work. It's easily avoided on the AE side, but you might want to include a 'things not bugs but you mus...
by Redsandro
June 26th, 2008, 1:15 am
Forum: Announcements
Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Replies: 78
Views: 212838

Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave

This script is pretty awesome! I don't know if you concider this a bug, but on first try, I called my locators 'Dummy' .. 'Dummy8' , which coincidentally is a MAXscript keyword so the script didn't work. It's easily avoided on the AE side, but you might want to include a 'things not bugs but you mus...