Yay!
Excellent job
Search found 115 matches
- December 6th, 2008, 7:52 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 293474
- December 5th, 2008, 7:02 pm
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 293474
Re: TrackerViz for After Effects
I know, I move attach points a lot. That;'s what they're for
- December 5th, 2008, 8:48 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 293474
Re: TrackerViz for After Effects
Maybe temporarily down. Since waiting sux in compositing, while you're waiting you can download this one. Okay, I hope nab doesn't mind me fixing his script. This version does all Track based calculations in expressions and keyframes correctly - AttachPoint based in stead of Feature Center. http://s...
- November 19th, 2008, 7:03 am
- Forum: Paul Tuersley's Scripts
- Topic: pt_Panorama
- Replies: 19
- Views: 116994
Re: Make Panorama
Hey it seems to work perfectly. The project I needed it for is past the already done that phase, so I won't be trying it to the bone until I need something similar again. What did you change to make it act normal on perspective preview? Version 1 made the viewport warp like crazy when you tried to o...
- November 13th, 2008, 8:35 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 712617
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I don't have the project files I was working on then, and no 3d project at the moment.
But something is coming up. I will share everything that goes wrong because this script is awesome.
But something is coming up. I will share everything that goes wrong because this script is awesome.
- November 13th, 2008, 8:35 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 242393
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I don't have the project files I was working on then, and no 3d project at the moment.
But something is coming up. I will share everything that goes wrong because this script is awesome.
But something is coming up. I will share everything that goes wrong because this script is awesome.
- November 11th, 2008, 11:27 am
- Forum: Scripts Discussion
- Topic: app.project.save(file) save copy alternative?
- Replies: 7
- Views: 12602
Re: app.project.save(file) save copy alternative?
Too bad. But if you don't mind the project being saved, you can just save. It will hardly take a second.
- November 11th, 2008, 10:43 am
- Forum: Scripts Discussion
- Topic: app.project.save(file) save copy alternative?
- Replies: 7
- Views: 12602
Re: app.project.save(file) save copy alternative?
Thanks for the tip, but I already did and it moves the 'active' project over to the incremented file name.
I'll stick with the reloading thing for now. I really think there is no 'save copy' equivalent possible.
I'll stick with the reloading thing for now. I really think there is no 'save copy' equivalent possible.
- November 10th, 2008, 12:54 pm
- Forum: Scripts Discussion
- Topic: What is stack overrun?
- Replies: 2
- Views: 9431
Re: What is stack overrun?
I am walking through items in the render queue.
The render queue does not need to be selected or even visible, but in the mean time I found that this error only pops up if a layer is selected.
The render queue does not need to be selected or even visible, but in the mean time I found that this error only pops up if a layer is selected.
- November 10th, 2008, 12:43 pm
- Forum: Scripts Discussion
- Topic: app.project.save(file) save copy alternative?
- Replies: 7
- Views: 12602
Re: app.project.save(file) save copy alternative?
That's what I'm doing now, including a mandatory save of the original project over the original filename to make sure the opened project is like it was when the script was activated. But (and I think this is not possible) I want to save a copy, leaving the original project unsaved. So the user can m...
- November 7th, 2008, 1:52 pm
- Forum: Scripts Discussion
- Topic: What is stack overrun?
- Replies: 2
- Views: 9431
What is stack overrun?
Sometimes a script sais:
What causes this? If the script stops at line 0, I cannot incorporate any error catching code.
There's not a hint about where to start thinking. Anyone experienced these messages?
But most of the time there's no problem.Unable to execute script at line 0. Stack overrun
What causes this? If the script stops at line 0, I cannot incorporate any error catching code.
There's not a hint about where to start thinking. Anyone experienced these messages?
- November 7th, 2008, 12:50 pm
- Forum: Scripts Discussion
- Topic: app.project.save(file) save copy alternative?
- Replies: 7
- Views: 12602
app.project.save(file) save copy alternative?
I am looking for a way to save the current project as a copy . The guide explains use of app.project.save(file); , but this will pass successsive user initiated saves over to the newly created file. Is there a way to save the current project to a script specified copy, and keep successive user initi...
- November 7th, 2008, 12:45 pm
- Forum: Scripts Discussion
- Topic: Window methods - disabling an edittext
- Replies: 1
- Views: 5978
Re: Window methods - disabling an edittext
Looks like I totally put up the wrong code there and it doesn't make sense to the subject. Sorry!
Anyway, I forgot to update this for reference.
Aparantly, disabling a textbox is exactly the opposite of disabling inputs in xhtml:
Simple.
Anyway, I forgot to update this for reference.
Aparantly, disabling a textbox is exactly the opposite of disabling inputs in xhtml:
Code: Select all
win.myText.enabled = false;
- October 30th, 2008, 5:07 am
- Forum: Paul Tuersley's Scripts
- Topic: pt_Panorama
- Replies: 19
- Views: 116994
Re: Make Panorama
Ah well, in the meanwhile I created a basic "ruler script". I can imagine no one is waiting for this, but I needed it so perhaps anyone else will. Why am I posting this here? You can create a ruler in an empty precomp to be used as the panoramic image. The ruler will make it more easy for ...
- October 29th, 2008, 3:29 pm
- Forum: Paul Tuersley's Scripts
- Topic: pt_Panorama
- Replies: 19
- Views: 116994
Re: Make Panorama
Hi Paul Tuersley, Hope you don't mind me messing with your script. I tried altering your script so I could more easily play around with partial panorama's where there's not a full cilinder. It's a very minor change but I added a GUI for ease of messing. However, every non-full cilinder takes up more...