automating UV mapping new textures

What type of scripts do you need?

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manodzit
Posts: 2
Joined: December 10th, 2009, 3:52 am
Location: india
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need some help!

the situation:
i have a box modeled in 3d and rendered out with UV cordinates channel in RPF format. and i used 2 plugins in AE:
1. extract 3D channel (generic plugin)
2. RE: Map (http://www.revisionfx.com/products/remap/)
to remap new textures. (so far its working fine)

the catch:
i have to render out few hundreds of such textures mapped on the model.
and there are several models of different size and dimensions. so its not a wise thing to do manually at all!
i was wondering if there is any way to automate this process via some script!

any help would be appreciated.

thanks
MG
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