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 Post subject: automating UV mapping new textures
PostPosted: Fri Dec 11, 2009 4:27 am 
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Joined: Thu Dec 10, 2009 3:52 am
Posts: 2
Location: india
need some help!

the situation:
i have a box modeled in 3d and rendered out with UV cordinates channel in RPF format. and i used 2 plugins in AE:
1. extract 3D channel (generic plugin)
2. RE: Map (http://www.revisionfx.com/products/remap/)
to remap new textures. (so far its working fine)

the catch:
i have to render out few hundreds of such textures mapped on the model.
and there are several models of different size and dimensions. so its not a wise thing to do manually at all!
i was wondering if there is any way to automate this process via some script!

any help would be appreciated.

thanks
MG


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