FBX/Unity2d exporter

What type of scripts do you need?

Moderator: byronnash

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wmisch
Posts: 1
Joined: September 30th, 2014, 2:42 pm

Hello! I've been searching for a while, and came a cross this forum which seems to have a lot of great resources and intelligent people!

My team is making a 2d project in unity. It has become a lot easier with the native 2d tool recently implemented, but the animators on the team are not impressed with the animation tools.functionality.

They desperately prefer to animate in After Effects, but we haven't come across any good way to export/import the animations.

So my question is, does anyone know the best way to go about this? Or has anyone ever worked on something similar?

Thanks!
francoisgfx
Posts: 15
Joined: June 5th, 2010, 7:06 am

fbx is a pain in the ass to generate either with ascii version. One could use the fbx sdk python bidding, but because of the licence agreement, I believe the developper wouldn't be able to distribute it by himself, so the user would have to install it separately.

That being said, isn't there another format that Unity can support ?

cheers,

F.
francoisgfx
Posts: 15
Joined: June 5th, 2010, 7:06 am

I would believe a simple collada implementation would be a better choice.
http://clintons3d.com/aecollada/index.html

cheers,

F.
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