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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Thu Aug 18, 2011 5:44 am 
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Joined: Wed Aug 17, 2011 12:51 pm
Posts: 2
How can I obtain the script to use in After Effects? When I click on the link, it a new window pops up with a page full of code? Please help


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Thu Aug 18, 2011 7:13 am 
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Joined: Wed Aug 17, 2011 12:51 pm
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How can i download he script file (AE3D EXPORT)? The link does not work.


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Thu Aug 18, 2011 7:37 am 
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Joined: Wed Jun 25, 2008 4:55 pm
Posts: 108
That code you are getting is the script you want. Save the code as a .jsx file, or just Right Click the link > Save As...

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avi + m2t -> Vdub + DGIndex -> AE CS3 -> x264 -> Hell On Earth :mrgreen:


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Tue Aug 23, 2011 2:36 pm 
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Joined: Wed Sep 23, 2009 8:10 pm
Posts: 2
an issue cropped where it was working, and then not. Now when I select a layer, then click export in the script dialogue, it keeps telling me to "please select the layers you want to export"? I have the same layer selected I've been using, and now this error is all I get.

Any suggestions?

~Ian


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Wed Jan 11, 2012 1:07 pm 
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Joined: Wed Jan 11, 2012 10:01 am
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i keep getting the adobe java script toolkit each time i click browse on the AE exporter script. SOMEONE HELP PLEASE
:cry: :(


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Wed Mar 07, 2012 10:49 pm 
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Joined: Wed Mar 07, 2012 9:03 pm
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Hello. I downloaded AE3D EXPORT, but on one computer I hit "Browse" and I can change my directory. On another computer if I hit "Browse" nothing happens and I can't change the directory. Any idea why I can't change the directory on the one Windows 7 64-bit computer? It's frustrating since this is my main computer and I'd like to change the directory...


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 13, 2012 2:22 pm 
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Joined: Wed Aug 29, 2007 11:26 am
Posts: 3
harvey1 wrote:
Hello. I downloaded AE3D EXPORT, but on one computer I hit "Browse" and I can change my directory. On another computer if I hit "Browse" nothing happens and I can't change the directory. Any idea why I can't change the directory on the one Windows 7 64-bit computer? It's frustrating since this is my main computer and I'd like to change the directory...


It looks like it's been a victim of Adobe depreciating the old File dialog functions. I've updated the script with the new function (was a one-line change!)
It should work OK now -download this version


Attachments:
AE3DExport_cs5.jsx.zip [11.41 KiB]
Downloaded 1167 times

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Dan Sollis
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Digital Distortion : Post Production Services for Film and Television

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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 13, 2012 3:02 pm 
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Joined: Wed Aug 29, 2007 11:26 am
Posts: 3
Actually, I might have spoken to soon. It doesn't seem to want to save to my HD.
It looks like Adobe have totally changed the way file i/o is handled in CS5 and above. This might take a while to update. Don't hold your breath!

Or if you want to give it a go yourself, the relevant info about the new file handling is in the CS5 Javascript Tools guide

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Dan Sollis
--------------------------------------------------------
Digital Distortion : Post Production Services for Film and Television

http://www.digitaldistortion.net


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 20, 2012 7:32 am 
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Joined: Fri Apr 20, 2012 7:29 am
Posts: 1
Hi!! i´ve used this script before with 3d max 2009, now i´m using 3dmax 2012 and the seems like the scales and axis are upside down.. its only my problem? a´m i doing something wrong?

Thanks!!

Dee


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Jul 06, 2012 6:45 am 
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Joined: Thu Jul 05, 2012 7:53 am
Posts: 1
Hey everyone,

I wanted to bump this to find out if any updates have come out for the exporter. I'm going from CS5 to 2013 (which I would hope is similar enough to 2012 for a generic fix) and am having the same issues with the camera rotation being off.

I've played with the code a bit would be able to fix individual aspects of it, but then another would mess up, e.g. by adding 90 degrees to the x rotation in the code, it effectively nullified my z rotation.

I'm hoping someone out there has made progress on this because it's an awesome tool to have.

Thanks


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Sun Aug 05, 2012 8:50 am 
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Joined: Sat Aug 04, 2012 4:05 am
Posts: 2
When exporting to 3DS Max I get this error in Max;
Quote:
-- Cannot assign to read-only variable: camera


Info:
3DS Max 2012 Student Version
After Effects CS5
Exporting A Camera and a Null Object

Hector


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 Post subject: Supporting Blender's Cycle Render Camera Model
PostPosted: Wed Apr 10, 2013 1:22 pm 
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Joined: Mon Apr 30, 2007 5:55 am
Posts: 157
Location: United States, Ohio
Hello All,

Can someone help me with adding a new camera model to this exporter? Blender has a new render engine that supports Sensor size, like After Effects. But I am unsure how to modify this existing export javascript to generate the correct hFOV?

There is a function called getFLenOrFOVorZFacFromZoom(comp, zoomVal). I assume this is where the new camera FOV is calculated. Can anyone help with the math?

There appear to be some "magic numbers" for Maya and Max, how were these derived? What information do I need to know about Blender's camera to include in the calculation?

Thanks for your time 8)

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