ymmij wrote:
Are you saying that you have made a change to version 1.1?
Yes. I'm self taught in this programming thing, so I don't have a programmer's habits yet. I'll make a point of documenting my changes in the future, now that I know others are paying attention. : )
ymmij wrote:
There are other "AE to 3D" solutions around, but you have to first set things up in a particular way.
Yup. That frustrated me to no end.
ymmij wrote:
The next advance to the script would be to allow any 3D layers in AE to become a fixed tracking points.
Stay tuned. I have written a script for Lightwave to do just that, and used it on my last project. I haven't posted it just yet, because I want to merge it with the camera script first. Then I'll tackle this for Maya.
ymmij wrote:
...and to be honest the 3D guys can never understand why you would want use AE at all when it comes to 3D.
Thanks for telling me about your workplace. I'm always curious. I've encountered the same attitude: "why would you want to do 3D in After Effects?".
In my experience it gets certain projects off the ground much faster, and since I work in TV that's very important. I seldom bother with storyboards anymore. I just sit down and animate, using simple graphics or photos in After Effects. When I show this animatic to a client, he or she gets something full rez that feels a lot like a final piece, already edited. I find this is very hard to quickly do in a full 3D package. Wireframe previews leave a lot to the imagination, and many preview renders look just horrible. After Effects is simply faster and more interactive, so it makes sense to me to start there.
If Adobe had built export features into AE, would more AE artists be doing this?