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Posts: 5
Joined: Sun Mar 23, 2008 6:50 am

adaptive rotation based on a point

Sat Mar 29, 2008 4:08 pm


I'm just working on a little project. I have an object that has animated position, and i wanted it to aim at the certain point. So here is a short amateurish expression i wrote:

x1 = content("Shape 1").transform.position[0];
y1 = content("Shape 1").transform.position[1];
x2 = -120;
y2 = 130;
value + [radiansToDegrees(Math.atan2(y1-y2, x1-x2))]

x1 and y1 is the object position (i was working with a shape, but you could pickwhip anything), while x2 and y2 are the target point coordinates. And i love that the after effects has built-in protection against division by 0 :P

All suggestions or fixes are welcome.
Posts: 1
Joined: Thu Apr 03, 2008 3:22 am
Location: Aarhus, Denmark

Re: adaptive rotation based on a point

Thu Apr 03, 2008 4:34 am

Just a small tweak that I use:

atPoint=thisComp.layer("Shape Layer 1").transform.position;

It makes it easier just to select and pickwhip new points. The fromPoint is of course your source layer and the atPoint is where you want it to point.

I think I've seen an even easier way to do this, but I'll be blowed if I can remember it.

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Posts: 3
Joined: Fri May 23, 2008 6:51 am

Re: adaptive rotation based on a point

Fri May 23, 2008 7:35 am

Ben I think you mean this:


Pop that into the 'Orientation' of a layer, and it will keep rotating to face the target layer. It stays aligned along the Z axis, so you may want to rotate the layer by 90 degrees on Y.

Yan Masterson
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