AE camera to Maya -- still trouble with 3D rotations.
Posted: February 26th, 2008, 9:46 am
I thought I'd solved it...Dan helped me to create my AE camera bake script, and I thought I was on my way to sharing my AE camera with Maya. I've tried to do this on and off for years...there's been many times when I would do animatics in AE and then ask a 3D animator to recreate my camera moves. It's always a loss of time because I can't just transfer the camera over. I seem to be one of the few people around who prefer this workflow.
Once I had a baked AE camera, I thought it was a matter of just using MoCon ( http://3dmation.com ) and success would be in my grasp. But, I soon found out that the author's script only works with one rotation axis rendered at a time.
I don't really know how to do complex matrix math to convert 3D rotations, so I could sure use help with this. If I could convert AE XYZ rotation values into Maya's YXZ rotation values (I THINK I have that right) then the camera might be pointing in the right direction in Maya. I realize you can change the order in Maya, but my 3D animator hasn't had success with this yet.
Once I had a baked AE camera, I thought it was a matter of just using MoCon ( http://3dmation.com ) and success would be in my grasp. But, I soon found out that the author's script only works with one rotation axis rendered at a time.
I don't really know how to do complex matrix math to convert 3D rotations, so I could sure use help with this. If I could convert AE XYZ rotation values into Maya's YXZ rotation values (I THINK I have that right) then the camera might be pointing in the right direction in Maya. I realize you can change the order in Maya, but my 3D animator hasn't had success with this yet.