loopOut("continue") and orientation

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nab
Posts: 203
Joined: November 29th, 2005, 3:00 am
Location: Royan
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Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !
Mylenium
Posts: 139
Joined: July 20th, 2005, 12:07 am

nab wrote:Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !
Because the values are discontinuous due to the Quarternion rotation. You'd most likely end up with useless garbage because the extrapolation would never be what you needed...

Mylenium
[Pour Mylène, ange sur terre]
nab
Posts: 203
Joined: November 29th, 2005, 3:00 am
Location: Royan
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Hello Mylenium,
thanks for the reply, I think I understood what you meant.
I've found some good infos on the net about orientation/rotations, the way to represent/store them, usually using quaternions as you mention and others really interesting stuff -and complex as well- related to 3D game programming...enough for my original expression question :)
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