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 Post subject: Add Pos Point - Beam Expression
PostPosted: Fri Mar 26, 2010 5:26 pm 
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Joined: Sun Mar 21, 2010 1:15 pm
Posts: 3
hi,

i have a problem here
i have a Shape Layer with a Beam effect i need to move with the ShapeLayer.
i've got expressions set up for the starting and ending points, and it all seems to work fine, untill i try to Offset the position (with a Add Poss Point Controll)

so my question is, how can i hange the position of the beam via the Add pos Expression Control, so it seemt to be the same layer.
hope i'm making sence here :?

i can't use Pre-Comping and Just Parenting...

Thanks to all!


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File comment: CS3
Add Pos Point Rotation Problem.zip [3.96 KiB]
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 Post subject: Re: Add Pos Point - Beam Expression
PostPosted: Fri Mar 26, 2010 6:12 pm 
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Joined: Sat Jun 26, 2004 10:01 am
Posts: 298
Location: Folsom, CA
How exactly, do you want it to work?


Dan

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http://www.motionscript.com


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 Post subject: Re: Add Pos Point - Beam Expression
PostPosted: Sat Mar 27, 2010 7:38 am 
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Joined: Sun Mar 21, 2010 1:15 pm
Posts: 3
i'd like it to work as if it was parented.

when you move the beam and rotate it, the beam will still rotate along the anchor Point.


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 Post subject: Re: Add Pos Point - Beam Expression
PostPosted: Sat Mar 27, 2010 9:53 am 
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Joined: Sat Jun 26, 2004 10:01 am
Posts: 298
Location: Folsom, CA
How about just putting the beam and its controls on a separate solid and parent that to the shape layer?

Dan

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 Post subject: Re: Add Pos Point - Beam Expression
PostPosted: Sun Mar 28, 2010 4:55 am 
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Joined: Sun Mar 21, 2010 1:15 pm
Posts: 3
I'm afraid i can't do that since there will come paticles out of the end and startig point of the beam.

i came a little bit further with the Expression, but it only seems to work correct when X and Y offset are the same. (doenst realy work as it should though)


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File comment: CS3... kinda working
Add Pos Point Rotation Problem.zip [4.09 KiB]
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