AE ENHANCERS

Expressions/Scripts/Presets
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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Wed Apr 23, 2008 5:32 pm 
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Joined: Wed Apr 23, 2008 4:47 am
Posts: 3
Of course, I tried 'save as', but always I met 'The connection with the server was reset' message.

my office, my home always.

I live in Korea, the region problem?


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Wed Apr 23, 2008 7:22 pm 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
Version 1.14 now uploaded

- scaling slider now included
- a few new error checks added

download AE3D Export

Image


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 Post subject: AE3D EXPORT Scale not working
PostPosted: Wed Apr 23, 2008 8:55 pm 
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Joined: Fri Dec 01, 2006 1:20 pm
Posts: 28
I am animating a solid. The rotation and translations are working, but there is not interpolation taking place for the scale. I have keyframes in place, but when I look at the exported file I can see that the animation is not there.

I tried this with version 1.12 and the lastest 1.14 of AE3D Export


Russ


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 Post subject: Exporting Locators
PostPosted: Wed Apr 23, 2008 9:07 pm 
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Joined: Fri Dec 01, 2006 1:20 pm
Posts: 28
I animated a scene which included a camera and no locators. I wanted to add a animation from a solid. II selected the solid and did the export. When importing that animation it creates the locator along with 3 cameras. I was wondering if you could prevent the inclusion of these cameras when the export from AE does not include a camera. I was thinking that you could probably detect that one of the solids selected was not a camera and the software would know not to create these extras.


Thanks,

Russ


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 Post subject: Re: AE3D EXPORT Scale not working
PostPosted: Thu Apr 24, 2008 10:27 am 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
ymmij wrote:
I am animating a solid. The rotation and translations are working, but there is not interpolation taking place for the scale. I have keyframes in place, but when I look at the exported file I can see that the animation is not there.

I tried this with version 1.12 and the lastest 1.14 of AE3D Export


Russ

Hey Russ,
I haven't been able to reproduce this effect. The scale works for me every time. Send the files to me at contact at urbanspaceman dot net, and I'll investigate.


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Thu Apr 24, 2008 5:49 pm 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
Version 1.15 now uploaded

- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya

download AE3D Export

Image


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Thu Apr 24, 2008 6:32 pm 
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Joined: Fri Dec 01, 2006 1:20 pm
Posts: 28
urbanspaceman wrote:
Version 1.15 now uploaded

- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya

download AE3D Export

Image


The fix worked for scale and the added options are great.

Thanks,

Russ


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 25, 2008 3:11 am 
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Joined: Wed Apr 23, 2008 4:47 am
Posts: 3
finally I got AE3DExport 1.1.4.
To download this file in Korea, is impossible. (homepage server problem? In Korea, every city everywhere can't)
so I asked my friend in USA to download instead of me.

update 1.1.5...T.T


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 25, 2008 5:46 am 
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Joined: Thu Apr 17, 2008 8:23 pm
Posts: 3
Yo! hehe, again, marvellous plugin! I was thinking something; when I import my AE cam to lightwave or maya, I often feel to render my scene in after effects and import it as background in the 3d software for have better control of my animation... it would be cool when you run the script it ask where to find the sequence and import it in the BG of the 3d scene automatically!

ok ok, im dreaming!!! ;P

keep up the good work!!
thierry


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 25, 2008 5:48 am 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
kanton7 wrote:
finally I got AE3DExport 1.1.4.
To download this file in Korea, is impossible.

Hey Kanton. I live in London but my server is with Globat, which is in the States. I can't think of why anyone in the far east would block access to my website, or why anyone on the American end would either, so I haven't a clue as to why this is happening. Certainly nothing to do with me.


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 25, 2008 6:06 am 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
tfortier wrote:
Yo! hehe, again, marvellous plugin!

Merci beaucoup, Thierry.


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Fri Apr 25, 2008 10:49 am 
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Joined: Tue Apr 08, 2008 10:50 am
Posts: 8
Well I just have to say everything seems to work just fine! This is a great script and I just want to thank you for developing this. Cheers to you!


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Mon Apr 28, 2008 10:53 am 
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Joined: Wed Dec 12, 2007 9:56 am
Posts: 54
Location: London
Russ picked up on a new rotation bug. Should be taken care of now.

version 1.16

download


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Mon Apr 28, 2008 1:43 pm 
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Joined: Fri Dec 01, 2006 1:20 pm
Posts: 28
urbanspaceman wrote:
Russ picked up on a new rotation bug. Should be taken care of now.

version 1.16

download


That did the trick...Thanks

Russ


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 Post subject: Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
PostPosted: Tue Apr 29, 2008 3:06 am 
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Joined: Fri Dec 01, 2006 1:20 pm
Posts: 28
I am tracking a layer which is a pre-comp of some text. It is 967x144 in size. The main comp is 1024x576.
The layers transformation as been altered and the anchor point changed as well. This has then been parented to a null. The null has transformation key frames, and the anchor point has also been altered.

In Maya the track is off in the x and y. Perhaps it just means the proxy panel (made to same size of the text layer in AE) needs the pivot pivot (anchor point) to be accounted for. I really don't know. Anyway.....does your math take into account the settings for the anchor in the layers as well as the nulls?

Just trying to work out what is happening. I have inherited this move from an animator who has decided after making the animation that they need the 3D help.

Thanks,

Russ


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