CC Sphere camera-rotation "Bug"
Posted: January 5th, 2010, 6:23 am
Hi,
when i apply the expressions
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[0] to the X rotation in CC Sphere
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[1] to the Y rotation in CC Sphere
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[2] to the Z rotation in CC Sphere
it seems to work fine at first, but when he camera goes too far in Y Space, the rotation snaps
how do i fix this?
thanks!
when i apply the expressions
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[0] to the X rotation in CC Sphere
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[1] to the Y rotation in CC Sphere
lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[2] to the Z rotation in CC Sphere
it seems to work fine at first, but when he camera goes too far in Y Space, the rotation snaps
how do i fix this?
thanks!