Getting max and min values from expressions
Posted: May 19th, 2005, 7:09 am
Often I write an expression to animate and object and then use that animation to drive another property. I use linear() and ease() a lot to transpose animation from one type of property to another. The part that takes so long is trying to figure out what the max and min value is of the data you feed into the interpolation. Is there a way to do the interpolation without having to figure out what values your expression goes to? For instance, I have a sin wave driving the Y position, and the rotation is driven from the position. I then have to jump to different times to find approximatley what my max Y and min Y are to put into linear(). Then if I change the expression on Y, I have to do it over again.
Any ideas?
Any ideas?