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loopOut("continue") and orientation

Posted: May 27th, 2006, 11:51 pm
by nab
Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !

Re: loopOut("continue") and orientation

Posted: May 30th, 2006, 10:59 am
by Mylenium
nab wrote:Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !
Because the values are discontinuous due to the Quarternion rotation. You'd most likely end up with useless garbage because the extrapolation would never be what you needed...

Mylenium

Posted: May 31st, 2006, 2:56 pm
by nab
Hello Mylenium,
thanks for the reply, I think I understood what you meant.
I've found some good infos on the net about orientation/rotations, the way to represent/store them, usually using quaternions as you mention and others really interesting stuff -and complex as well- related to 3D game programming...enough for my original expression question :)