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 Post subject: independant x,y,z camera movement with sliders
PostPosted: Mon Jun 28, 2004 3:29 am 
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Joined: Mon Jun 28, 2004 2:29 am
Posts: 7
Get a null and name it MOVER add three sliders to it and name them X, Y and Z.

Apply this expression to the position of your camera.

x = thisComp.layer("MOVER").effect("X")("Slider");
y = thisComp.layer("MOVER").effect("Y")("Slider");
z = thisComp.layer("MOVER").effect("Z")("Slider");
[x, y, z];

you now have independant control of the X, Y and Z.

A nice and easy expression... but a good one I think.

Alex


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 Post subject:
PostPosted: Tue Jul 06, 2004 9:38 am 
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Joined: Fri Jun 18, 2004 6:59 pm
Posts: 3
That's a great tool. I've been looking for something like this for a while. I've always had a real problem with AE grouping all the pos. keys into 1 key.

Thanks.


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 Post subject: sliders?
PostPosted: Fri May 06, 2005 3:02 pm 
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Joined: Fri May 06, 2005 12:08 pm
Posts: 1
so... how do you change the names of the sliders?


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 Post subject:
PostPosted: Wed May 11, 2005 9:38 am 
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Joined: Thu Mar 10, 2005 5:50 am
Posts: 114
Location: London, UK
Same as with comps - click on the name and press the return key to highlight....


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 Post subject:
PostPosted: Wed Aug 01, 2007 4:09 pm 
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Joined: Wed Aug 01, 2007 3:32 pm
Posts: 2
A nice and fast to setup alternative is the Animation Preset -> Transform -> Seperate XYZ Position

I'm wondering how they managed to get more then one slider in an effect, adobe is (as always) cheating on us!


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 Post subject:
PostPosted: Wed Aug 01, 2007 4:21 pm 
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Joined: Sat Jun 05, 2004 7:59 am
Posts: 646
Location: London, UK
Tomber wrote:
I'm wondering how they managed to get more then one slider in an effect, adobe is (as always) cheating on us!

Nab figured out a way to do it. There's a link to his script halfway down this thread:
http://aenhancers.com/viewtopic.php?t=515


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 Post subject:
PostPosted: Wed Aug 01, 2007 4:26 pm 
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Joined: Wed Aug 01, 2007 3:32 pm
Posts: 2
Great! Thanks for pointing me there :)


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 Post subject: Just one last thing...
PostPosted: Wed Sep 12, 2007 6:59 am 
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Joined: Wed Sep 12, 2007 6:19 am
Posts: 1
I love this expression, but there's a vital piece of advice missing...

When you're in the effect controls for MOVER, you'll need to specify the range values for each slider, or you'll be stuck with only -100 to 100, which is no good...

To edit values, right-click on each value (blue underlined) for X, Y, Z, choose Edit Values, and put in ranges that are large enough to accommodate your camera sweeps but small enough that your slider doesn't become hard to control without holding down Ctrl the whole bloody time.

Ting!

Cheers for this, it's well nice to use....


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 Post subject: Re: independant x,y,z camera movement with sliders
PostPosted: Sun May 18, 2008 3:34 am 
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Joined: Sun May 18, 2008 1:19 am
Posts: 1
I'm sorry but applying the "separate x,y.z" to the null and controlling it from there dose the same effect, am i wrong?


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 Post subject: Re: Just one last thing...
PostPosted: Fri Nov 27, 2009 2:05 am 
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Joined: Mon Nov 02, 2009 1:55 am
Posts: 1
:mrgreen: :mrgreen: :mrgreen:me too!thanks!
iline wrote:
I love this expression, but there's a vital piece of advice missing...

When you're in the effect controls for MOVER, you'll need to specify the range values for each slider, or you'll be stuck with only -100 to 100, which is no good...

To edit values, right-click on each value (blue underlined) for X, Y, Z, choose Edit Values, and put in ranges that are large enough to accommodate your camera sweeps but small enough that your slider doesn't become hard to control without holding down Ctrl the whole bloody time.

Ting!

Cheers for this, it's well nice to use....
China BusinessHong Kong BusinessInternational BusinessChinese FurniturePaintPictureComputerComputer PeripheralComputer Accessory.


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 Post subject: Re: independant x,y,z camera movement with sliders
PostPosted: Wed Feb 01, 2012 2:13 am 
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Joined: Tue Jan 31, 2012 12:23 am
Posts: 8
wow. this is very nice sir. really nice expression. thanks to xiaoliang for giving such an advice to make it more cool :D


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