Search found 41 matches
- August 7th, 2008, 5:46 pm
- Forum: Script requests
- Topic: Identifying layers with expressions
- Replies: 7
- Views: 16486
Re: Identifying layers with expressions
Here ya go var token = 0; function selectExpressions(){ AI = app.project.activeItem; for (a=1;a<AI.layers.length+1; a++){ AI.layers[a].selected=false; curLayer = AI.layers[a]; if(curLayer.position.expression.length > 0 || curLayer.opacity.expression.length > 0 || curLayer.rotation.expression.length...
- August 6th, 2008, 2:13 pm
- Forum: Script requests
- Topic: Identifying layers with expressions
- Replies: 7
- Views: 16486
Re: Identifying layers with expressions
Ah ok, I thought you wanted to use expressions to do the deed... Actually it should be fairly straightforward, as you can query the 'expression' string of a layer app.project.item( index ).layer( index ).expression I'll give it a tug later, I do not have after effects at work (shake and nuke) Great...
- August 5th, 2008, 2:14 pm
- Forum: Script requests
- Topic: Identifying layers with expressions
- Replies: 7
- Views: 16486
Re: Identifying layers with expressions
you mean sort between lights, cameras, footage and comps ? it's fairly easy to do with scripting. If you still need it I'll give it a shot. matt Sorry, I realize now that I wrote out my request incorrectly. I am looking for a script that will identify any layers that include expressions. The expres...
- June 19th, 2008, 11:33 pm
- Forum: Script requests
- Topic: Identifying layers with expressions
- Replies: 7
- Views: 16486
Identifying layers with expressions
Is there a script around that will search and report all the layers in the project that includes layers? Even better find and tag them in some way?
Thanks,
Russ
Thanks,
Russ
- April 29th, 2008, 6:07 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
The script uses the position information, which is the position of the anchor point. It does not use the centre of the layer, if that's what you are asking. It treats all kinds of layers the same way, with a few special rules for lights and cameras (surprisingly, even audio layers have position inf...
- April 29th, 2008, 6:07 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 276355
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
The script uses the position information, which is the position of the anchor point. It does not use the centre of the layer, if that's what you are asking. It treats all kinds of layers the same way, with a few special rules for lights and cameras (surprisingly, even audio layers have position inf...
- April 29th, 2008, 3:06 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I am tracking a layer which is a pre-comp of some text. It is 967x144 in size. The main comp is 1024x576. The layers transformation as been altered and the anchor point changed as well. This has then been parented to a null. The null has transformation key frames, and the anchor point has also been ...
- April 29th, 2008, 3:06 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 276355
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I am tracking a layer which is a pre-comp of some text. It is 967x144 in size. The main comp is 1024x576. The layers transformation as been altered and the anchor point changed as well. This has then been parented to a null. The null has transformation key frames, and the anchor point has also been ...
- April 28th, 2008, 1:43 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That did the trick...Thanksurbanspaceman wrote:Russ picked up on a new rotation bug. Should be taken care of now.
version 1.16
download
Russ
- April 28th, 2008, 1:43 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 276355
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That did the trick...Thanksurbanspaceman wrote:Russ picked up on a new rotation bug. Should be taken care of now.
version 1.16
download
Russ
- April 24th, 2008, 6:32 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
The fix worked for scale and the added options are great.urbanspaceman wrote:Version 1.15 now uploaded
- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya
download AE3D Export
Thanks,
Russ
- April 24th, 2008, 6:32 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 276355
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
The fix worked for scale and the added options are great.urbanspaceman wrote:Version 1.15 now uploaded
- scaling bug fixed
- perspective and ortho cameras for can be turned off during export to Maya
download AE3D Export
Thanks,
Russ
- April 23rd, 2008, 9:07 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
Exporting Locators
I animated a scene which included a camera and no locators. I wanted to add a animation from a solid. II selected the solid and did the export. When importing that animation it creates the locator along with 3 cameras. I was wondering if you could prevent the inclusion of these cameras when the expo...
- April 23rd, 2008, 9:07 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 276355
Exporting Locators
I animated a scene which included a camera and no locators. I wanted to add a animation from a solid. II selected the solid and did the export. When importing that animation it creates the locator along with 3 cameras. I was wondering if you could prevent the inclusion of these cameras when the expo...
- April 23rd, 2008, 8:55 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 100
- Views: 754768
AE3D EXPORT Scale not working
I am animating a solid. The rotation and translations are working, but there is not interpolation taking place for the scale. I have keyframes in place, but when I look at the exported file I can see that the animation is not there. I tried this with version 1.12 and the lastest 1.14 of AE3D Export ...