Search found 14 matches
- April 25th, 2008, 10:49 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Well I just have to say everything seems to work just fine! This is a great script and I just want to thank you for developing this. Cheers to you!
- April 25th, 2008, 10:49 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Well I just have to say everything seems to work just fine! This is a great script and I just want to thank you for developing this. Cheers to you!
- April 23rd, 2008, 10:15 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Just right click on the link and choose "save as".
- April 23rd, 2008, 10:15 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Just right click on the link and choose "save as".
- April 18th, 2008, 9:03 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
urbanspaceman, Yes, I did get the tiny camera syndrome as well. I forgot to include that in my email to you.
- April 18th, 2008, 9:03 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
urbanspaceman, Yes, I did get the tiny camera syndrome as well. I forgot to include that in my email to you.
- April 17th, 2008, 12:16 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Hi, it's me again. Well this time I seem to have more issues with 1.08 than version 1.06. I have been testing with making 3 layers plus the camera. In 1.06 it imported properly but had the space and size issues. In 1.08 importing into Maya caused some new issues. It looks like it imported the 3 laye...
- April 17th, 2008, 12:16 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Hi, it's me again. Well this time I seem to have more issues with 1.08 than version 1.06. I have been testing with making 3 layers plus the camera. In 1.06 it imported properly but had the space and size issues. In 1.08 importing into Maya caused some new issues. It looks like it imported the 3 laye...
- April 16th, 2008, 9:43 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
hey urbanspaceman, The script works pretty good! My only issue seems to be the scaling thing you guys are talking about. When the camera is imported into maya the nulls are huge and the distances apart are huge as well. This is becomes a pain because if I want to replace a null with a polygon object...
- April 16th, 2008, 9:43 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
hey urbanspaceman, The script works pretty good! My only issue seems to be the scaling thing you guys are talking about. When the camera is imported into maya the nulls are huge and the distances apart are huge as well. This is becomes a pain because if I want to replace a null with a polygon object...
- April 14th, 2008, 11:57 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043636
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Hey Urbanspaceman, thanks for the script, it sounds promising. I tried it and I get this error, "Unable to execute script at line 50. null is not an object". When I first tried to use the script I created a comp and used 3 solids. I made them 3d and positioned them around. Then I made a ca...
- April 14th, 2008, 11:57 pm
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 521727
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Hey Urbanspaceman, thanks for the script, it sounds promising. I tried it and I get this error, "Unable to execute script at line 50. null is not an object". When I first tried to use the script I created a comp and used 3 solids. I made them 3d and positioned them around. Then I made a ca...
- April 9th, 2008, 9:26 am
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 109042
Re: Export AE Camera to Maya
I just want to say that I really appreciate the work that you guys are doing and I can't wait until you add some of the changes you are talking about. Especially the ability to export nulls to act as placeholders. I am really not a technical animator, in fact very not technical, as I don't use the c...
- April 8th, 2008, 12:29 pm
- Forum: General Scripts Library
- Topic: Export AE Camera to Maya
- Replies: 30
- Views: 109042
Re: Export AE Camera to Maya
Is there a way to get nulls or some sort of place holder to export as well? this would certainly help in the placement of 3d objects in maya.