Search found 115 matches
- August 18th, 2011, 7:37 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043888
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That code you are getting is the script you want. Save the code as a .jsx file, or just Right Click the link > Save As...
- August 18th, 2011, 7:37 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 522017
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
That code you are getting is the script you want. Save the code as a .jsx file, or just Right Click the link > Save As...
- January 25th, 2011, 7:44 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043888
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I second that motion. 

- January 25th, 2011, 7:44 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 522017
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I second that motion. 

- January 10th, 2011, 5:31 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043888
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Rotate your scene 90 degrees in Max. Max uses a different axis layout than After Effects.
- January 10th, 2011, 5:31 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 522017
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
Rotate your scene 90 degrees in Max. Max uses a different axis layout than After Effects.
- October 27th, 2010, 12:26 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043888
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I called my locators 'Dummy' and got an error because Dummy is a reserved MAXscript keyword. The script doesn't account for this. Just a thought - you named something 'Reference', but it's a reserved MAXscript keyword. Change the names so you don't use those. Prefixing everything with 'my' should wo...
- October 27th, 2010, 12:26 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 522017
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
I called my locators 'Dummy' and got an error because Dummy is a reserved MAXscript keyword. The script doesn't account for this. Just a thought - you named something 'Reference', but it's a reserved MAXscript keyword. Change the names so you don't use those. Prefixing everything with 'my' should wo...
- October 13th, 2010, 6:14 pm
- Forum: Scripts Discussion
- Topic: Offsetting all keyframes - please take a look at this script
- Replies: 11
- Views: 29463
Re: Offsetting all keyframes - please take a look at this script
You've got the right topic for the main loop, but I'm guessing you're looking for some more advanced processing. If you somehow want to copy mask information to position information, you'll have to figure out a way to convert the very complicated data of a mask keyframe to simple 2d or 3d position d...
- October 9th, 2010, 5:17 am
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043888
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
how do u download it help help help !! Seriously? AE3D EXPORT http://www.urbanspaceman.net/shared/AEscripts/AE3Dexport/AE3D_Export.jsx Right-click save as AE3D_Export.jsx or something else. 3d conversion is sweet but still tricky business to get it in useful shape. Just saying, considering your lac...
- October 9th, 2010, 5:17 am
- Forum: Announcements
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 78
- Views: 522017
Re: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
how do u download it help help help !! Seriously? AE3D EXPORT http://www.urbanspaceman.net/shared/AEscripts/AE3Dexport/AE3D_Export.jsx Right-click save as AE3D_Export.jsx or something else. 3d conversion is sweet but still tricky business to get it in useful shape. Just saying, considering your lac...
- March 23rd, 2010, 3:50 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 538755
Re: TrackerViz for After Effects
You are super at what you do, I've seen your work, but I think you're not open to other people's workflows. Let me write out a negative sounding scenario if it helps make my point. The 3 clicks with Ctrl you mentioned, plus selecting or verifying what solid to use because it resets often in unknown ...
- March 22nd, 2010, 7:08 pm
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 538755
Re: TrackerViz for After Effects
Ah, I can visualize what you mean. You're right, you wouldn't want to shift the pivot point in that case. I forgot to look outside the box that was the shots I worked with. That option definitely needs to stay. Still, if you have a smooth desktop with a coin left and a cigarette right and you want t...
- March 16th, 2010, 3:31 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 538755
Re: TrackerViz for After Effects
would it be a good idea to change TrackerViz so that it detects what is selected and use that for the calculation? This idea wouldn't be bad at all. Although I've never run in to this issue myself (mainly because I don't really ever use it set to trackers), if it's possible, I don't see why it shou...
- March 11th, 2010, 1:21 am
- Forum: General Scripts Library
- Topic: TrackerViz for After Effects
- Replies: 69
- Views: 538755
Re: TrackerViz for After Effects
I noticed that for example Rot Pos Sca does not take the average position but the position of the first tracker. I always add that manually. Because it has always given me a more steady track. Hence, I suggest changing the pos expression to the (P1 + P2) / 2 math used for averaging two points. Also,...