Search found 321 matches
- June 9th, 2010, 10:55 am
- Forum: Scripts Discussion
- Topic: Path to After Effects for scripting
- Replies: 8
- Views: 15189
Re: Path to After Effects for scripting
Has this changed since CS4 or CS5? I would like to just get the path to the app or to aerender.
- May 27th, 2010, 1:03 pm
- Forum: Scripts Discussion
- Topic: Fast Import via Javascript
- Replies: 1
- Views: 5451
Re: Fast Import via Javascript
Not sure if this would help your workflow, but you might be able to use the replace method. It's a lot easier to replace a file in scripting than import a new one.
- November 11th, 2009, 12:01 pm
- Forum: Scripts Discussion
- Topic: Indents in ESTK
- Replies: 3
- Views: 7348
Re: Indents in ESTK
OK, just go ahead and put me in the moron category... I think I tried everything BUT that. Shift+Tab, CRTL+Tab, digging through the menus and help.
- November 11th, 2009, 7:23 am
- Forum: Scripts Discussion
- Topic: Indents in ESTK
- Replies: 3
- Views: 7348
Indents in ESTK
Is there a way to indent a whole block of text in ExtendScript Toolkit CS4? I would like to get my code a little more organized.
- November 10th, 2009, 9:01 am
- Forum: Scripts Discussion
- Topic: Test for sequence
- Replies: 2
- Views: 6659
Re: Test for sequence
Thanks for the tip. I gave that a shot on my script just now but it doesn't seem like sequences have a different nativeFrameRate than footage. I'm working with Proxies so that makes it a little more complicated. I guess my next step is to check for file extensions and if the footage is a still.
- November 9th, 2009, 12:25 pm
- Forum: Scripts Discussion
- Topic: Test for sequence
- Replies: 2
- Views: 6659
Test for sequence
Is there a way to determine if a footageItem is a sequence or a still? The path returns the first frame if it's a sequence but I can't find a way to check if it's referencing a sequence or not.
- September 14th, 2009, 7:13 am
- Forum: Script requests
- Topic: go to next non visible/ visible key
- Replies: 1
- Views: 7108
Re: go to next non visible/ visible key
I don't think there is a built in way to do that in AE. You would have to write a script that loops through all the properties of each layer and looks for keyframes. I would imagine it would be a little slow if you had a lot of layers. I have never tried looping through all properties of a layer bef...
- July 28th, 2009, 6:27 pm
- Forum: Scripts Discussion
- Topic: FCP to AE
- Replies: 2
- Views: 9055
Re: FCP to AE
I'll have to check out that FCP to AE script. Dale Bradshaw http://www.creative-workflow-hacks.com/ was working on some kind of XML tool for getting stuff in and out of FCP. I haven't been scripting much lately so I've been out of the loop.
- November 2nd, 2008, 1:53 pm
- Forum: Script requests
- Topic: Set Video Size in MB
- Replies: 2
- Views: 8254
Re: Set Video Size in MB
I'm not aware of any way in AE. You may be able to do that in some 3rd party compression tools.
- September 23rd, 2008, 5:59 pm
- Forum: Script requests
- Topic: Trim layers based on Opacity - save a lot of render time
- Replies: 20
- Views: 44138
Re: Trim layers based on Opacity - save a lot of render time
That looks pretty handy. I'll try it out on my next project. Thanks for sharing.
- August 22nd, 2008, 9:06 am
- Forum: Expression Discussion
- Topic: "this" syntax for paint strokes?
- Replies: 4
- Views: 10780
Re: "this" syntax for paint strokes?
Thanks for the explanation. I've glossed over it before but it's one of those topics I have a hard time getting my head around for some reason.
- August 22nd, 2008, 8:22 am
- Forum: Expression Discussion
- Topic: "this" syntax for paint strokes?
- Replies: 4
- Views: 10780
Re: "this" syntax for paint strokes?
Thanks, that worked. Why Property Group 2? Is there an explanation of that in the docs?
- August 21st, 2008, 11:42 am
- Forum: Expression Discussion
- Topic: "this" syntax for paint strokes?
- Replies: 4
- Views: 10780
"this" syntax for paint strokes?
I have a simple expression linking the clone position of a paint stroke to the transform of the paint stroke. Right now I have it set as p=effect("Paint").stroke("LL").transform.position; but I would like to have something more like p=this.transform.position; When I use the secon...
- July 2nd, 2008, 8:27 am
- Forum: Scripts Discussion
- Topic: app.executeCommand(...) List - work in progress (for CS3)
- Replies: 16
- Views: 213196
Re: app.executeCommand(...) List - work in progress (for CS3)
Creating and accessing the new comp isn't the problem. It's the "Save Photoshop Layers..." command only works on an active comp(i.e. one that's open and visible in the comp viewer) Items that are selected in project window don't show as activeItem. I'm guessing I'm just out of luck here.
- July 2nd, 2008, 7:44 am
- Forum: Scripts Discussion
- Topic: app.executeCommand(...) List - work in progress (for CS3)
- Replies: 16
- Views: 213196
Re: app.executeCommand(...) List - work in progress (for CS3)
Thanks for the help guys. I ran into a related problem now though. The comp I would like to save as photoshop is created by duplicating an existing comp. I don't think there will be a way to set the activeItem in scripting right?