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New CS6 Scripting Features

Posted: June 10th, 2012, 12:05 am
by dfred
Not all, but here are a few:

Code: Select all

app.activeViewer
app.activeViewer.active
app.activeViewer.activeViewIndex
app.activeViewer.maximized
app.activeViewer.setActive()
app.activeViewer.type
app.activeViewer.views
app.activeViewer.views[0]
app.activeViewer.views[0].active
app.activeViewer.views[0].blitPlayback
app.activeViewer.views[0].options
app.activeViewer.views[0].saveBlittedImageToPng()
app.activeViewer.views[0].setActive()
app.activeViewer.views[1]
app.activeViewer.views[1].active
app.activeViewer.views[1].blitPlayback
app.activeViewer.views[1].options
app.activeViewer.views[1].saveBlittedImageToPng()
app.activeViewer.views[1].setActive()
app.getDebugDatabase()
app.hasDebugDatabaseValue
app.setDebugDatabase()
comp.getRenderGUID()
comp.openInViewer()
layer.containingComp.getRenderGUID()
layer.containingComp.openInViewer()
layer.containingComp.selectedLayers[0].environmentLayer
layer.containingComp.selectedLayers[0].getRenderGUID()
layer.containingComp.selectedLayers[0].openInViewer()
layer.environmentLayer
layer.getRenderGUID()
layer.openInViewer()
path.value.featherInterps
path.value.featherRadii
path.value.featherRelCornerAngles
path.value.featherRelSegLocs
path.value.featherSegLocs
path.value.featherTensions
path.value.featherTypes

Re: New CS6 Scripting Features

Posted: June 19th, 2012, 6:54 pm
by toddkopriva
Here you go.

Scripting changes in After Effects CS6: http://adobe.ly/NP67Uu

Re: New CS6 Scripting Features

Posted: June 20th, 2012, 6:09 pm
by dfred
Awesome. Thanks!