Are custom effects still not scriptable (CS6+) ?

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Moderator: Paul Tuersley

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berniebernie
Posts: 33
Joined: February 7th, 2005, 7:32 am
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November 12th, 2014, 3:26 am

Hello, I know this was impossible in the past but

Is there a way to write/read custom data ? I'm thinking 'black box' type effects -- Optical Flares, Looks etc... or even histogram/curve?

Looking at PropertyValueType.CUSTOM_VALUE, there's no way, short of asking the user to save an FFX

thanks

bernie
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beginUndoGroup
Posts: 81
Joined: November 27th, 2012, 6:41 am

November 13th, 2014, 4:08 am

For CUSTOM_VALUE (eg curves) AND NO_VALUE (eg gradient), it is not even possible to read the value (there is no object designed to wrap the value data).

By the way, how would you save a preset by script, even if there is no such type of value involved ?
berniebernie
Posts: 33
Joined: February 7th, 2005, 7:32 am
Contact:

November 13th, 2014, 8:00 am

beginUndoGroup wrote:For CUSTOM_VALUE (eg curves) AND NO_VALUE (eg gradient), it is not even possible to read the value (there is no object designed to wrap the value data).

By the way, how would you save a preset by script, even if there is no such type of value involved ?
use the call UI command function on "Save Animation Preset", grab the ffx from where the user saved it (the desktop), move to proper presets directory, apply FFX preset. The ugly bit is that a UI pops up to save the ffx, but it does save any effect.
Boom boom boom.
beginUndoGroup
Posts: 81
Joined: November 27th, 2012, 6:41 am

November 13th, 2014, 12:37 pm

Ah thank you. I forgot about the MenuCommands.
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