Hi all,
I have a precomp that rotates around in various ways.
I have an element (square) inside that precomp that I don't want to rotate but stay inside the comp (for various reasons).
Is there a way that I can use an expression to simply take the precomp (that it is in) orientation vales and counter act against them (i.e keep taking the value and minus-ing the same amount so It remains at 0?)
Hope this makes sense...
Thanks
Help?!
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2D rotation? It would look something like this:
-comp("main comp").layer(thisComp.name).rotation
Dan
-comp("main comp").layer(thisComp.name).rotation
Dan