A steadycam movement is all about balance. If the guy move to fast in one direction, the camera rotate a little bit in the opposite direction and then reach the balance point again.
I wish to be abble to copy /paste some expressions so when I move my camera in the 3D space while changing the position data, the target point will follow the same movement but with a delay and a smooth move while reaching the final point.
I guess you have to deal with position'speed, rotation, and orientation all together.
(By the way, here is a great way to build your own steady for 14$.)
Steadycam feeling
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2 years later, I found the answer that appear to be 1 year old.
viewtopic.php?p=1733#1733
Patience is a vertue

viewtopic.php?p=1733#1733
Patience is a vertue
