As you can notice, apart from row 0, all the other rows are made of two slices.

The sphere is symetrical to the place (x/z) containing row 0. My expression uses this symetry to facilitate the construction of the sphere.
Let's take a closer look :
The Null object "A" is in the middle of the sphere and is the parent of all the other layers. This allows to easily move and orient the sphere.
The value "a" allows to manage the space between two layers.
For the sphere to be perfectly homogeneous, this space has to be identical for all layers.
That is the first problem we encounter, because the radius of a slice depends on its row. Thus the spacing angle too.
The image below illustrates this problem : we want the AB distance to be equal to the A'B' distance.

The radius of the "middle" slice (row 0) is d, the radius of the sphere.
But the radius of the i slice (row i) is d*cos(a*i).
So we obtain the following equation :
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d*a=d*cos(a*i)*x
So we get :
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x=a/cos(a*i)
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2*Math.PI/spacing angle
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s=Math.round(2*Math.PI/(a/Math.cos(a*i)))
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u=2*Math.PI/s
Here are the two lnes of code that create this symetry :
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symétrie : y=u*Math.floor((index-2)/2)
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d*Math.sin(a*rang)*Math.pow(-1,index-2)
Thanks
You can download the project:
http://oscarvideo.free.fr/sphereoscarus.zip