Steadycam feeling
Posted: August 18th, 2005, 12:26 am
A steadycam movement is all about balance. If the guy move to fast in one direction, the camera rotate a little bit in the opposite direction and then reach the balance point again.
I wish to be abble to copy /paste some expressions so when I move my camera in the 3D space while changing the position data, the target point will follow the same movement but with a delay and a smooth move while reaching the final point.
I guess you have to deal with position'speed, rotation, and orientation all together.
(By the way, here is a great way to build your own steady for 14$.)
I wish to be abble to copy /paste some expressions so when I move my camera in the 3D space while changing the position data, the target point will follow the same movement but with a delay and a smooth move while reaching the final point.
I guess you have to deal with position'speed, rotation, and orientation all together.
(By the way, here is a great way to build your own steady for 14$.)