how to get _effective_ pixel dimensions of scaled solids?
Posted: July 15th, 2019, 9:21 am
hi folks,
I am building a 2.5d "interior set" for an AE camera to fly thru. I've made it out of placeholder solids which have been scaled, mostly non-proportionally, to fit the dimensions of the space.
I'd like to replace the placeholder solids (walls, ceiling, etc) with Photoshop texture files of appropriate pixel dimensions, and I need to figure out what those dimensions are so that I can avoid squashing or stretching the textures -- ie, bring them in at 100% proportional scale.
Is there a way I can retrieve the "effective" X & Y dimensions of each solid, based on its original dimensions & applied scale, without calculating them all by hand?
I am building a 2.5d "interior set" for an AE camera to fly thru. I've made it out of placeholder solids which have been scaled, mostly non-proportionally, to fit the dimensions of the space.
I'd like to replace the placeholder solids (walls, ceiling, etc) with Photoshop texture files of appropriate pixel dimensions, and I need to figure out what those dimensions are so that I can avoid squashing or stretching the textures -- ie, bring them in at 100% proportional scale.
Is there a way I can retrieve the "effective" X & Y dimensions of each solid, based on its original dimensions & applied scale, without calculating them all by hand?