Is this possible?
Posted: April 23rd, 2007, 5:16 pm
I'm just throwing this out there, I have no clue if this is possible or not, but it seems to me like it should be.
doing a four corner track in AE is a great way to cheat a 3d track (like boujou or syntheyes), as long as the image you're tracking in does not go beyond the boundaries of the rectangle made by the four corners you tracked.
If the image you want to track in does extend outside of that tracked rectangle, what do you do?
You can't parent to the corner pinned layer, because corner pin is an effect, not transform data.
will the Grow Bounds effect manage this somehow?
Shouldn't there be a way to calculate a 3d camera's position based on the relation of each animated corner point to a fixed point in space? after calculating the differences, that fixed point would then use the data as "weights" (to use a 3d term), telling it which way to angle and pan, thus becoming the animated camera. The corner points could be "attractors", pulling the camera in that direction more if it strays more from the starting point (or whatever control point it would use).
Am I crazy? Should I stop thinking about this? Or does this sound like something a simple script could do, make a little animated node out in space that you could parent a 3d camera to?
doing a four corner track in AE is a great way to cheat a 3d track (like boujou or syntheyes), as long as the image you're tracking in does not go beyond the boundaries of the rectangle made by the four corners you tracked.
If the image you want to track in does extend outside of that tracked rectangle, what do you do?
You can't parent to the corner pinned layer, because corner pin is an effect, not transform data.
will the Grow Bounds effect manage this somehow?
Shouldn't there be a way to calculate a 3d camera's position based on the relation of each animated corner point to a fixed point in space? after calculating the differences, that fixed point would then use the data as "weights" (to use a 3d term), telling it which way to angle and pan, thus becoming the animated camera. The corner points could be "attractors", pulling the camera in that direction more if it strays more from the starting point (or whatever control point it would use).
Am I crazy? Should I stop thinking about this? Or does this sound like something a simple script could do, make a little animated node out in space that you could parent a 3d camera to?