AE Puppet tool Inverse Kinematics
Posted: November 11th, 2007, 10:49 am
Hey
I was looking for a script to create a arm of a character in Puppet Tool work Inverse Kinematics Style. Might be by moving a Null Object or just the Pin and the Middle Pin then moves like a wire that gets less stretched and goes hanging. Which is actually what happens when there would be no pin in the middle. Actually, now I want to choose (by putting a point in the middle) which way (up/down or right/left) this middle section will bend to. Instead of it being a calculation from the left pin and the right pin.
Hmm.. hope somebody understands.
I was looking for a script to create a arm of a character in Puppet Tool work Inverse Kinematics Style. Might be by moving a Null Object or just the Pin and the Middle Pin then moves like a wire that gets less stretched and goes hanging. Which is actually what happens when there would be no pin in the middle. Actually, now I want to choose (by putting a point in the middle) which way (up/down or right/left) this middle section will bend to. Instead of it being a calculation from the left pin and the right pin.
Hmm.. hope somebody understands.