Search found 158 matches
- April 10th, 2013, 1:22 pm
- Forum: General Scripts Library
- Topic: AE3D EXPORT - AE scene to Maya, Max, and Lightwave
- Replies: 99
- Views: 1043835
Supporting Blender's Cycle Render Camera Model
Hello All, Can someone help me with adding a new camera model to this exporter? Blender has a new render engine that supports Sensor size, like After Effects. But I am unsure how to modify this existing export javascript to generate the correct hFOV? There is a function called getFLenOrFOVorZFacFrom...
- July 21st, 2010, 6:07 pm
- Forum: Expressions Library
- Topic: To rhythm a video according to a sound
- Replies: 37
- Views: 283161
Re: To rhythm a video according to a sound
@Llyod: So how do I use this expression? Do I place it in a time remap field? I discovered that I need to create 3 slider controls frequence min, frequence max, and frames. How do I use them? Is the frequency in hertz? What is frames for? ...Meanwhile... After reading higher up in the threads, I got...
- April 17th, 2009, 5:37 am
- Forum: Scripts Discussion
- Topic: ExtendScript toolkit sucks
- Replies: 6
- Views: 25646
Re: ExtendScript toolkit sucks
I don't use it either.
If you are on Windows, a great free replacement for notepad is programmers notepad 2.
http://www.pnotepad.org/download/
It supports many languages.
If you are on Windows, a great free replacement for notepad is programmers notepad 2.
http://www.pnotepad.org/download/
It supports many languages.
- March 11th, 2009, 12:17 pm
- Forum: Scripts Discussion
- Topic: AE On A Mac does not generate LF character.
- Replies: 5
- Views: 21360
Re: AE On A Mac does not generate LF character.
Thanks for the chart!
I am begining to think it is a bug in the Blender text window on the mac version.
I am begining to think it is a bug in the Blender text window on the mac version.
- March 11th, 2009, 6:35 am
- Forum: Scripts Discussion
- Topic: AE On A Mac does not generate LF character.
- Replies: 5
- Views: 21360
Re: AE On A Mac does not generate LF character.
I have adjusted the G.RET to be "\r" and I have modified the final output routine like so: /*-----------------------------------------------------------------------------------*/ function write3DFile() // writes a ASCII file that the 3D softwave can read /*---------------------------------...
- March 10th, 2009, 12:16 pm
- Forum: Scripts Discussion
- Topic: AE On A Mac does not generate LF character.
- Replies: 5
- Views: 21360
AE On A Mac does not generate LF character.
Hi All, I have been working on an export script. It examines an AE project and generates python code to re-create the scene inside of Blender. This all works great on windows, however, when the .JSX script is run on a Mac, it fails to output the line feed character. Thus all the code it generates en...
- March 5th, 2009, 6:28 am
- Forum: Scripts Discussion
- Topic: Convert Keyframe time to frame #?
- Replies: 2
- Views: 12526
Re: Convert Keyframe time to frame #?
Thanks Lloyd, I came to the same conclusion. With all the different time modes, I was not sure if it was that simple.
I ended up with this code:
The parseInt trims off the mantissa if any appears from the multiply.
I ended up with this code:
Code: Select all
var curTime = parseInt(myShape.keyTime(k)*G.FPS);
- March 5th, 2009, 6:27 am
- Forum: Scripts Discussion
- Topic: Getting X,Y,Z position of character animated by text effects
- Replies: 2
- Views: 12746
Re: Getting X,Y,Z position of character animated by text effects
Mylenium, Thanks for the reply, I thought it might be an "undoable" tasks. After looking through the API docs, it looks like font information is very sketchy (I'm still on CS3). I noticed CS4 has a little more information for examining a text layer. But the funny thing is, After Effects do...
- March 4th, 2009, 11:53 am
- Forum: Scripts Discussion
- Topic: Convert Keyframe time to frame #?
- Replies: 2
- Views: 12526
Convert Keyframe time to frame #?
Hi All, I have a time value that I have extracted from a keyframe. var myShape = passedMaskShapes[i].pos; var numKeys = myShape.numKeys; for (var k = 1; k <= myShape.numKeys; k++) { var curTime = myShape.keyTime(k); alert ("Keyframe #" + k + " resides on frame #" + timeToFrames(c...
- March 2nd, 2009, 2:35 pm
- Forum: Script requests
- Topic: Split text layer per character
- Replies: 6
- Views: 24780
Re: Split text layer per character
But there is a text layer from file version.
You could simply type in a file a letter on each line and the script would make it for you.
But I guess...nah, no reason to try that...
You could simply type in a file a letter on each line and the script would make it for you.
But I guess...nah, no reason to try that...
- February 27th, 2009, 7:10 am
- Forum: Scripts Discussion
- Topic: Help exporting mask vertices
- Replies: 3
- Views: 16004
Re: Help exporting mask vertices
So how would I use your getKeys function in a script?
Say I have a layer object called "layer" and it has a mask on it.
I want to call your function to get the mask shape information.
What would the code look like?
Say I have a layer object called "layer" and it has a mask on it.
I want to call your function to get the mask shape information.
What would the code look like?
- February 27th, 2009, 6:30 am
- Forum: Script requests
- Topic: Split text layer per character
- Replies: 6
- Views: 24780
Re: Split text layer per character
There is a script here that will take a series of words and make 3D layers out of each word.
May be you could use this...?
http://aescripts.com/tag/text/
May be you could use this...?
http://aescripts.com/tag/text/
- February 26th, 2009, 12:09 pm
- Forum: Scripts Discussion
- Topic: Layer mask interegation.
- Replies: 2
- Views: 13881
Layer mask interegation.
Hi All, I am looking for a way to examine a layer and do the following: 1.) does this layer contain a mask. 2.) how many masks are on this layer. 3.) display all the vertex and tangent information for each mask. I did a site search and even browsed the code of the TrackerVis script, but I still can'...
- February 26th, 2009, 7:43 am
- Forum: Scripts Discussion
- Topic: Getting X,Y,Z position of character animated by text effects
- Replies: 2
- Views: 12746
Getting X,Y,Z position of character animated by text effects
Hi All,
This may be a tall order, but is there anyway to get the X,Y,Z position, rotation of an individual character that is animated by a text preset?
Say I animate some text using the Ants animation preset. Can I get the postion and rotation values for each character?
This may be a tall order, but is there anyway to get the X,Y,Z position, rotation of an individual character that is animated by a text preset?
Say I animate some text using the Ants animation preset. Can I get the postion and rotation values for each character?
- February 26th, 2009, 6:32 am
- Forum: Scripts Discussion
- Topic: What documentation do you use?
- Replies: 3
- Views: 14311
Re: What documentation do you use?
All the file related stuff is in the JavaScript Tools Guide
http://www.adobe.com/devnet/scripting/
http://www.adobe.com/devnet/scripting/