Not directly related to scripting, but...
In CS4, I can manually set the Start Frame (in the comp settings) to any non-negative number I choose to start counting from (as specified in the Doc).
In CS5, I cannot set the Start Frame to 0 ! (any attempt to do so will reset the value to 1). This problem doesn't occur when you are in "Timecode mode".
Am I missing something here, or is it a bug ?
(Comp) Start Frame question
Moderator: Paul Tuersley
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- Posts: 704
- Joined: June 5th, 2004, 7:59 am
- Location: London, UK
You mean like this?
Seems to work for me.
My guess is that your Project Settings: Start numbering frames at: == 1.
Oops I see you weren't talking about scripting. But anyway, you can't set the comp display start frame earlier than the project setting in CS4 either.
Code: Select all
{
var activeItem = app.project.activeItem;
if (activeItem != null && activeItem instanceof CompItem) {
alert(activeItem.displayStartTime);
activeItem.displayStartTime = 0;
alert(activeItem.displayStartTime);
}
}
My guess is that your Project Settings: Start numbering frames at: == 1.
Oops I see you weren't talking about scripting. But anyway, you can't set the comp display start frame earlier than the project setting in CS4 either.
Thanks a lot Paul, problem solved !
Indeed, "Start numbering frames at" in the project settings was set to 1. Sometimes all these settings everywhere drive me nuts![Smile :)](./images/smilies/icon_smile.gif)
Indeed, "Start numbering frames at" in the project settings was set to 1. Sometimes all these settings everywhere drive me nuts
![Smile :)](./images/smilies/icon_smile.gif)