Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !
loopOut("continue") and orientation
Because the values are discontinuous due to the Quarternion rotation. You'd most likely end up with useless garbage because the extrapolation would never be what you needed...nab wrote:Hello,
does someone know why we cannot apply the loopOut("continue") expression on the orientation property of a three-D layer ?
thanks !
Mylenium
[Pour Mylène, ange sur terre]
Hello Mylenium,
thanks for the reply, I think I understood what you meant.
I've found some good infos on the net about orientation/rotations, the way to represent/store them, usually using quaternions as you mention and others really interesting stuff -and complex as well- related to 3D game programming...enough for my original expression question
thanks for the reply, I think I understood what you meant.
I've found some good infos on the net about orientation/rotations, the way to represent/store them, usually using quaternions as you mention and others really interesting stuff -and complex as well- related to 3D game programming...enough for my original expression question
