Is it possible to get a 2d pos (toComp) from a 3d position supplied by a 3d Point Control effect ?
I have a null to which I have added a 3d Point Control effect. I wish to project this position on a 2d solid. I get it to work if I use a 3d null and position that in 3d using the 3d Point control and use layer.toComp(l.anchorPoint) for instance, but it would be nice to not have to clutter the comp with a lot of nulls. Feels like a bit of a bad workaround...
So what I would like to setup is a comp containing a camera, a null with a 3d pos effect and a 2d solid. Depending on the camera orientation and position & the 3d point control value, to project the 3d pos on the 2d solid (comp space). (without the use of 3d nulls in the scene)
Thankful for replies

Best Regards, Johan