
Hoping to achieve an atmospheric effect in which subjects far from the camera/eye are gradually lightened - perhaps even desaturated a bit. I'm sure there's a better way to describe this but the picture above should help. I can obviously do this by hand, but with 30-50 3d layers in my comp I'm hoping to apply an expression that automates this a bit more. I think using the hue/saturation effect or maybe just a levels effect will get me the results I'm looking for on a per/layer level.
I think it would be pretty amazing to have this included with a 3D camera in much the same way that depth of field works. It would be incredibly useful to just have a checkbox for this. In Maya I suppose this would be a volumetric effect or a way to add distance based fog.
Any suggestions? Thank you!!!